Posts Tagged With: iamondays

#IAMondays: Interactive Movies

Wayne recently tweeted a link to an interactive movie, which was a fascinating experience. It shared some traits that relate to the concept I wrote about on the difference between linear and nonlinear stories, but there are some key differences here.

One of the key differences between this interactive movie and another type of nonlinear story is that this one is more easily repeatable. A user types their address into the site before the movie begins, and the movie then plays with Google Earth images of the user’s own hometown and address. I can share my movie with others so that they can see how the movie plays out in my hometown. There do seem to be minor differences… after watching the movie four times, it seems like some of the camera angles are randomized. The basic scenes are the same, however, as long as I type in the same address. This can be seen as an advantage over an interactive story with many more forking paths, since those types of stories seem to be hard to repeat without remembering the specific path you took through all of the steps.

Another advantage is that the same basic “story” can be seen by anyone with their own address added in. I can type in a new address, and essentially the same movie plays, with the only real difference being a different set of Google Earth images for the new location. The other elements (the running man, the birds, the trees, and the song) remain the same for each user. I mentioned in my previous blog post that nonlinear stories make it difficult for two users to share the same experience, including their ability to discuss what the experience was like. This interactive movie, however, gives everyone a very similar experience, with just a touch of personalization.

Of course, the disadvantage is that there isn’t a LOT of customization available here. Nonlinear stories have the advantage of being able to be experienced differently each and every time. This interactive movie, while it can be personalized for each user, is very close to the same every time it is played.

The balance here seems to be in how much decision the user is given in the course of a story. In a completely linear story, the user is essentially given no choice but to move forward and experience the story as it exists. In a nonlinear story, the user has a great deal of control, and their every decision can affect the outcome of the story. The amount of control given affects how customizable a story is. This interactive movie only gives the user a small number of decisions to make, and as a result the path of the story won’t ever change very much.

I think this idea of freedom versus control is at the core of making any type of nontraditional interactive story or movie. If you give the user too much control, it can be hard to maintain any sense of continuity in a story. If you give the user too little control, the story won’t really be interactive or customizable. The amount of control you give should be carefully and deliberately decided based on what type of story (linear or non) you want to create.

Categories: #IAMondays | Tags: , , , , , | 4 Comments

#Iamondays The Lack of Mapped Images?

Christen tweeted about Interaction Design Foundation, which is a webite that shows a lot of free educational materials involve Interaction Design. I clicked this link, after I prepared to be wowed. However, I was rather disappointed. The website seemed to lack the interactive design as well as any existence of mapped images. While the website is easy to navigate, it’s a bit plain and dull. This seems kind of ironic as it’s promoting interactive design. The colors are black, white, and gray. The only color that seems to stand out is the blue buttons at the top right of the screen that highlight the users to join them, log in, or publish something with them. I supposed these colors are used to emphasize the most important elements of the website. This could further indicate that you must join in order to participate in this website. The headlines and subtitles are typically bold. There’s not a lot of confusion happening on this website. There is a toolbar across the top, which displays exactly what the bleak images and subtitles display on the homepage (the main information of the website). Furthermore, if you scroll down on the homepage, each section is displayed again, with an image and a summary of what you might find in each section. I find that this design seems like it may be too much. I’m not sure I’d agree that it needs to display the main ideas three different times on the same area, what do you think?

I decided to click on the section labeled “Free Wiki Bibliography”. Again, this section of the website was well organized and easy to navigate, but it was full of text only. I thought that each section could have been created into a mapped image. For instance, each conference on the Wiki Bibliography could’ve had timelines that were interactive. Instead, the user must select a specific date, click on it, and further read through the information available. As Edward Tufte argues in Beautiful Evidence, data is more credible when contextualized (p. 22). If each event was contextualized in some way, it would become much more credible and easily associated with.

The website requires a lot of clicking around and exploring. I decided to check out the “Free Encyclopedia” section. By clicking on this link from the home page, I’m then directed to a page of 35 titles of self-help articles involved in some type of interactive design or service. Other than the titles, I had almost no knowledge of what was behind the articles. I wanted to click on something that might offer more user interaction, so I decided to look at “Visual Representation”. Each article is available in a tablet or PDF version, and offers links to a forum or a question form for the author. I thought these were neat buttons introduced, but they seemed a bit oddly placed at the top of the article.  This specific article on “Visual Representation” involved a lot of different approaches. It not only offered text, but also video, graphs, and data as well. As Tufte states, users must understand “what the words mean in relation to the image, and what the images mean in relation to the words,” (p. 88).  For instance, in this specific section of the website, you might not understand the importance of “The Grid System” if you failed to read the article or watch the videos on Visual Representation.

There’s also a “free image” library, where one can use as long as they adhere to the “copyright terms of each individual image”. I find this attribute pretty awesome, as most pictures involve Creative Commons, which is something the world should be pushing for. When I clicked on “Join us” in the top right corner of any section, I was surprised by what came on the screen. A nice interactive design showed up, that allowed me to become a member. I could write my name in an actual certificate. There are nine different certificate templates I can chose from and place on any number of websites if I wanted to. I could find my network on an actual map. I could list my skills based on types of technology. I found this small section of the website to be the most inviting and enriching. Each image tied in with the specific section it was explaining.

Another tiny little tool I found to enhance the website: you can click that little tree in the top left corner any time to return to the home page. The tree represented a home. To me, this is a metaphor in itself. Trees grow tall, humans grow tall. I’m a big fan of this tree, especially as I assume it’s the logo image of the company. The tree appears as a big, white oak tree. Instead of buds on the ends however, are pieces of paper. I think this logo could be incorporated much more into the design, as it’s a metaphor that speaks for the company itself.

Categories: #IAMondays, Alphabetic Text Analysis, class activities, images, mapping, pictorial images, technology, tufte | Tags: , , , , , , , , , , , | 4 Comments

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